Wednesday 4 October 2017

How shot types and angles create meaning


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EWS extreme wide shot
The view is so far from the subject that he isn't even visible. Often used as an establishing shot. This is an example:
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VWS (Very Wide Shot)

The subject is visible (barely), but the emphasis is still on placing him in his environment.
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WS (Wide Shot)

The subject takes up the full frame, or at least as much as comfortably possible.
AKA: long shotfull shot.
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MS (Mid Shot)

Shows some part of the subject in more detail while still giving an impression of the whole subject.
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MCU (Medium Close Up)

Half way between a MS and a CU.
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CU (Close Up)

A certain feature or part of the subject takes up the whole frame.
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ECU (Extreme Close Up)
The ECU gets right in and shows extreme detail.
Variation: Choker
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Cut-In

Shows some (other) part of the subject in detail.
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CA (Cutaway)

A shot of something other than the subject.
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Two-Shot

A shot of two people, framed similarly to a mid shot.
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(OSS) Over-the-Shoulder Shot

Looking from behind a person at the subject.
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Noddy Shot

Usually refers to a shot of the interviewer listening and reacting to the subject.
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Point-of-View Shot (POV)

Shows a view from the subject's perspective.
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Weather Shot

The subject is the weather. Can be used for other purposes, e.g. background for



1. The Bird's-Eye view

This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock is fond of this style of shot.

2. High Angle

Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture.

3. Eye Level

A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.

4. Low Angle

These increase height and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.

5. Oblique/Canted Angle

Sometimes the camera is tilted (I.e. is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (I.e. when the camera becomes the 'eyes' of one particular character, seeing what they see — a hand held camera is often used for this.



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