Wednesday 31 January 2018

video game terminology work

Historical context

  • Computer games as an industry is relatively new compared to other media
  • Games can be played on multiple consoles : xbox, playstation, nintendo etc
  • these enable the user to engage in multiplayer interactivity
  • games used to just seen as a teenage thing but its now depicted for everyone
  • playing computer games is now taken more seriously and getting the attention of more media
Industry 
  • video games regulation is a sensitive issue and there are regular reports regarding the content of video games
  • the wider media tend to blame violent behaviour or lack of sociability of young people on video games
  • until 2012 classification of video games was done by both PEGI and the BBFC but now its the VSC
The audience appeal of video games
  • Video games are a different form of media and offer a different experience
  • Play against friends
  • play online 
  • interactive experience
  • video games are typically role playing games
Key terms
  • MMORPG- Massively multiplayer online role playing games
  • Persistent worlds- a feature of MMORPG games, meaning that the game world continues even when the gamer is not a part of it. In this way the virtual world replica
  • CRPG- computer role playing games
  • Augmented reality- computer generated content overlaid on a real world environment commonly used in video games. Augmented reality hardware comes in many forms, including devices such as hand held devices and devices you wear, such as headsets
  • Avatar the player's representation of themselves within the game

Gaming genres

1 comment:

  1. Dante this could have benefited from more specific details, How old is the industry? Where and when did it start? How may game player are there now? Regionally? Nationally? Are people now not leaving their houses or connecting in the real world because of the online obsession?
    Context is KING.

    Is that a cut a paste Genre breakdown from WIKI? Dante?

    ReplyDelete

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