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EWS extreme wide shot
The view is so far from the subject that he isn't even visible. Often used as an establishing shot. This is an example:
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VWS (Very Wide Shot)
The subject is visible (barely), but the emphasis is still on placing him in his environment.
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WS (Wide Shot)
The subject takes up the full frame, or at least as much as comfortably possible.
AKA: long shot, full shot.
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MS (Mid Shot)
Shows some part of the subject in more detail while still giving an impression of the whole subject.
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MCU (Medium Close Up)
Half way between a MS and a CU.
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Noddy Shot
Usually refers to a shot of the interviewer listening and reacting to the subject.
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Weather Shot
The subject is the weather. Can be used for other purposes, e.g. background for
1. The Bird's-Eye view
This shows a scene from directly overhead, a
very unnatural and strange angle. Familiar objects viewed from this angle might
seem totally unrecognisable at first (umbrellas in a crowd, dancers' legs).
This shot does, however, put the audience in a godlike position, looking down
on the action. People can be made to look insignificant, ant-like, part of a
wider scheme of things. Hitchcock is fond of this style of shot.
2. High Angle
Not so extreme as a bird's eye view. The
camera is elevated above the action using a crane to give a general overview.
High angles make the object photographed seem smaller, and less significant (or
scary). The object or character often gets swallowed up by their setting - they
become part of a wider picture.
3.
Eye Level
A fairly neutral shot; the camera is
positioned as though it is a human actually observing a scene, so that eg
actors' heads are on a level with the focus. The camera will be placed
approximately five to six feet from the ground.
4.
Low Angle
These increase height and give a sense of
speeded motion. Low angles help give a sense of confusion to a viewer, of
powerlessness within the action of a scene. The background of a low angle shot
will tend to be just sky or ceiling, the lack of detail about the setting
adding to the disorientation of the viewer. The added height of the object may
make it inspire fear and insecurity in the viewer, who is psychologically
dominated by the figure on the screen.
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Oblique/Canted Angle
Sometimes the camera is tilted (I.e. is not
placed horizontal to floor level), to suggest imbalance, transition and
instability (very popular in horror movies). This technique is used to suggest
POINT-OF-View shots (I.e. when the camera becomes the 'eyes' of one particular
character, seeing what they see — a hand held camera is often used for this.
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